I like the aesthetics, but automatic second jump is really annoying, the character cannot reach max height that way. It should be required to press the jump button second time.
Filters may affect review visibility.
I like the aesthetics, but automatic second jump is really annoying, the character cannot reach max height that way. It should be required to press the jump button second time.
Amazing story. There's not much interaction, but it's engaging enough, so that's not as issue. The story telling through environment and events worked really well.
Really nice concept. Art and music are great. Strafe option helps much. It's great to see new enemies in each level.
The challenge feels a bit low though, at least in the beginning, didn't play the whole game. Monsters drop quite a lot of gold and there seem not be any penalty for death.
Woah, 10min song, but it's time well spent. It is quite simple, but creates quite a unique mood.
I like the first part more than the rest (0:00 - 4:14). Maybe it's because it has a bit more variety.
Also the silence around 4:14 lasts a bit too long.
Silence lasts too long, because I've divided this track in 3 parts (you can see them in my profile), and I needed to make some transition.
A bit long for me and could use some more variety, but still a nice piece. I like the slow down at the ending.
Much cleaner sound. That moment at 0:32 when the bass is introduced is also mech more noticeable. It feels like there's more depth in this song now.
Looks awesome. One thing is the bottle is floating up and down, but the fluid inside seems not to. Maybe that's just me though.
whoops
So fluffy and huggable
Male
Joined on 6/16/19